ARM Cubes (Augmented Reality Cubes) are designed by Paul Driver and provide learners with a new way to interact with language and digital media. The interaction using augmented reality is tangible and fundamentally collaborative. The augmented reality cubes are hybrid digital/physical objects that enable learners to organise, manipulate and even edit audio and video. This is done simply by reconfiguring the cubes in (real) 3D space.
What is behind the ARM Cube?
Paul designed and constructed these prototype augmented reality cubes to explore their potential as interactive learning tools, testing them with his learners in the ELT classroom.
The six faces of each cube contain images with augmented reality triggers that, when viewed through a smartphone or tablet camera, display video directly on the cube’s surface. Each cube also contains 6 tiny-but-powerful neodymium magnets (magnets are always cool) that invite learners to build stories, physically and narratively, by constructing different forms. This is similar to the story cube concept, where learners place the iamges together to construct and tell a story using lots of creative thinking.
Why the ARM Cube?
“The cubes are a physical actualisation of the ongoing research I have conducted into mobile learning and situated and embodied cognition. I see them as a natural evolution of the ideas I explored in the Spywalk project (ELTons nominated in 2013) and Urban Chronicles (ELTons nominated in 2014). They are also a manifestation of my interest in tangible and social computing and in finding new ways to apply technology that put the moving, doing, physical body at the centre of learning.” – Paul Driver
Watch this video to find out more about ARM Cubes: